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| shadowrun_2050_-_back_to_old_school [2025/10/28 15:23] – irian | shadowrun_2050_-_back_to_old_school [2025/11/09 07:17] (current) – [Characters] irian | ||
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| The year is 2050. Magic is back, but still new - for most - and most of it is still unknown. | The year is 2050. Magic is back, but still new - for most - and most of it is still unknown. | ||
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| + | ===== Setting ===== | ||
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| + | The setting of this campaign is 'good old' (nostalgic? | ||
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| + | The campaign will focus on a group of Shadowrunners but not necessarily follow a ' | ||
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| + | In the Seattle of 2050, Shadowrunners are not a " | ||
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| + | ===== Rules ===== | ||
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| + | Currently, I tend to the Shadowrun 4 Anniversary rules, but this is not yet fixed and up for discussion. Shadowrun 5&6 it out, though, sorry, not sorry about that. Even if the campaign will be played in German, I will refer mostly to the English version of the rules (but using the German ones is totally fine). If you are not familiar with the rules, asking for help is fine. | ||
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| + | Assuming the 4th Edition rules will be used, the following things are noteworthy | ||
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| + | * If you don't know the rules, quick-start rules are [[https:// | ||
| + | * I can also provide a version of Chummer (a character generator tool) for 4th edition | ||
| + | * In the original 2050 rules, hermeticism and shamanism were handled with slightly different rules, esp. regarding spirit conjuring. This is also handled in the Shadowrun 2050 sourcebook. Not sure if I'm still a fan of that distinction, | ||
| ===== Characters ===== | ===== Characters ===== | ||
| - | Preferably street-level (as a starting point). Ideally the characters | + | {{ : |
| - | Metahumans are (of course) totally ok, Metavariants are still a rare sight on the streets of Seattle. Other exotic character types are out, for now, sorry, not sorry about that. | + | Ideally, characters will be more " |
| - | Magicians are known and start to develop their own culture, but often it is still a bit unorganised and random, everyone is still looking for their path. Initiations are possible, but not yet "common" | + | Social abilities will play a major role, so it is heavily suggested that every character has at least some ways (aka "skills") of dealing with people that don't involve force. Not everyone has to be a ' |
| - | All in all, the characters | + | Since this is the early 2050, equipment, magic, etc. might be limited, but exceptions |
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| + | If someone wants to play a decker, | ||
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| + | Metahumans are of course totally acceptable, metavariants (mostly) as well (just be aware that they are somewhat rate, so you might stick out). Not available currently are Changelings (no SURGE yet), HMHVV infects (might happen during gameplay, though), AIs (don't exist... yet), Technomancers (same), non-metahuman sapients & free spirits, let's keep this a bit more down to earth for starters. The " | ||
| ==== Playstyle ==== | ==== Playstyle ==== | ||
| Somewhere between Pink Mohawk and Black Trenchcoat - it's also a bit up for discussion. Personally I take inspiration from series like 'Burn Notice' | Somewhere between Pink Mohawk and Black Trenchcoat - it's also a bit up for discussion. Personally I take inspiration from series like 'Burn Notice' | ||
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| + | Shadowrunning is a job, but your life is not (only) your job. Of course there will be runs, but characters should also chase their own goals, have their own problems, friends, enemies, etc. and all the stories that come from that. | ||
| Reputation & Street cred will be an important factor and knowing who's who in the streets never hurts. Connections will also play an important role and it's assumed that the characters will pick up quite a few on their few (as well as enemies). | Reputation & Street cred will be an important factor and knowing who's who in the streets never hurts. Connections will also play an important role and it's assumed that the characters will pick up quite a few on their few (as well as enemies). | ||
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| * [[shadowrun2050: | * [[shadowrun2050: | ||
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| + | {{tag> | ||