| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| shadowrun_2050_-_back_to_old_school [2025/11/09 07:13] – [Characters] irian | shadowrun_2050_-_back_to_old_school [2025/11/09 07:17] (current) – [Characters] irian |
|---|
| The year is 2050. Magic is back, but still new - for most - and most of it is still unknown. | The year is 2050. Magic is back, but still new - for most - and most of it is still unknown. |
| |
| ===== Rules & Setting ===== | ===== Setting ===== |
| |
| * Probably SR4 Anniversary | The setting of this campaign is 'good old' (nostalgic?) Shadowrun in the Seattle of 2050, which is, at its core, a 1980's dystopian cyberpunk future: Japanese culture and megacorporations are still an important thing, the streets are dark, dirty and dangerous, rich corporations do whatever they want and dangerous animals - human or otherwise - hunt the powerless. |
| * If you don't know the rules, quick-start rules are [[https://www.dmsguild.com/en/product/88366/shadowrun-quick-start-rules-fourth-edition|available for free]] | |
| * Feel free to ask for help for character creation | The campaign will focus on a group of Shadowrunners but not necessarily follow a 'Shadowrun of the week' format. While Shadowruns and other jobs will play their part, hopefully the protagonists' motivations, flaws, goals, dreams, allies and enemies will provide a lot of narrative drive by themselves. In other words, this campaign is ideal for players who seek to drive the story forward with their own input instead of just consuming plots provided by the GM. |
| * Probably using the same magic rules for all traditions | |
| * Some metamagic techniques, etc. may not yet be available easily | In the Seattle of 2050, Shadowrunners are not a "big" thing, just a minor, specialised subgroup of the criminal underworld, for whom reputation important and death may come very cheap. To know the right people and be known by the right people can make the difference between life and death and so social skills are often more important than the ability to hit something with a gun. Connections are important and so, gaining new ones and maintaining current ones will definitely be part of the game. |
| * Starting point will probably be around 2050, Seattle | |
| | ===== Rules ===== |
| | |
| | Currently, I tend to the Shadowrun 4 Anniversary rules, but this is not yet fixed and up for discussion. Shadowrun 5&6 it out, though, sorry, not sorry about that. Even if the campaign will be played in German, I will refer mostly to the English version of the rules (but using the German ones is totally fine). If you are not familiar with the rules, asking for help is fine. |
| | |
| | Assuming the 4th Edition rules will be used, the following things are noteworthy |
| | |
| | * If you don't know the rules, quick-start rules are [[https://www.dmsguild.com/en/product/88366/shadowrun-quick-start-rules-fourth-edition|available for free]] |
| | * I can also provide a version of Chummer (a character generator tool) for 4th edition |
| | * In the original 2050 rules, hermeticism and shamanism were handled with slightly different rules, esp. regarding spirit conjuring. This is also handled in the Shadowrun 2050 sourcebook. Not sure if I'm still a fan of that distinction, so I'll discuss the option to use the standard SR4 rules for all traditions with the magician(s) player(s). |
| |
| ===== Characters ===== | ===== Characters ===== |
| Ideally, characters will be more "broad" than overspecialised, so please avoid min-maxing and simply create "round" characters. Characters will be built with the 400 build point system. | Ideally, characters will be more "broad" than overspecialised, so please avoid min-maxing and simply create "round" characters. Characters will be built with the 400 build point system. |
| |
| Social abilities will play a major role. TV Series like 'Burn Notice' or 'Leverage' are good inspiration, so it is heavily suggested that every character has at least some ways (aka "skills") of dealing with people that don't involve force. Not everyone has to be a 'face', but nobody should start stuttering when someone asks a dangerous question. | Social abilities will play a major role, so it is heavily suggested that every character has at least some ways (aka "skills") of dealing with people that don't involve force. Not everyone has to be a 'face', but nobody should start stuttering when someone asks a dangerous question. |
| |
| Since this is the early 2050, equipment, magic, etc. might be limited, but exceptions can be available with good reason. Part of the fun of this campaign will be to explore the hidden things in the Shadowrun universe and use them against your enemies before they become common knowledge. | Since this is the early 2050, equipment, magic, etc. might be limited, but exceptions can be available with good reason. Part of the fun of this campaign will be to explore the hidden things in the Shadowrun universe and use them against your enemies before they become common knowledge. |