Table of Contents

Shadowrun 2050 - Back to (old) school

The year is 2050. Magic is back, but still new - for most - and most of it is still unknown.

Rules & Setting

Characters

Preferably street-level (as a starting point). Ideally the characters are a bit versatile, more and broad skills will be better than just a few at insane levels. Basically every character will have to talk to people, so basic social skills - especially con and etiquette - will definitely come in very(!) handy.

Metahumans are (of course) totally ok, Metavariants are still a rare sight on the streets of Seattle. Other exotic character types are out, for now, sorry, not sorry about that.

Magic in all its aspects is still a bit “fresh” and less organized than in later years.

All in all, the characters can often expect to be a bit special or unusual.

Playstyle

Somewhere between Pink Mohawk and Black Trenchcoat - it's also a bit up for discussion. Personally I take inspiration from series like 'Burn Notice' and 'Leverage', especially for the more social aspects, but in the end, it's still Cyberpunk and sticking it to the man can be a great motivator, so if the characters start out a bit rough around the edges that's preferable over polished professionals without any emotions.

Shadowrunning is a job, but your life is not (only) your job. Of course there will be runs, but characters should also chase their own goals, have their own problems, friends, enemies, etc. and all the stories that come from that.

Reputation & Street cred will be an important factor and knowing who's who in the streets never hurts. Connections will also play an important role and it's assumed that the characters will pick up quite a few on their few (as well as enemies).

Story

Story will depend heavily on the characters' motivations, goals, backgrounds, etc. and be influenced by the big changes happening in the world around you - or you influencing them, let's see. Official adventures will be avoided, but will happen in the background or around the characters.