gurps_shadowrun_2050
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
gurps_shadowrun_2050 [2022/12/23 14:47] – created irian | gurps_shadowrun_2050 [2022/12/23 15:09] (current) – irian | ||
---|---|---|---|
Line 7: | Line 7: | ||
Why **GURPS**? Similar. I like the system a lot. And it's basically built to be used for various settings. So why not? | Why **GURPS**? Similar. I like the system a lot. And it's basically built to be used for various settings. So why not? | ||
+ | ===== Conversion ===== | ||
+ | ===== Species ===== | ||
+ | |||
+ | ^ Species (points) ^ Template ^ | ||
+ | | Human (0) | | | ||
+ | | Ork (?) | | | ||
+ | | Elf (?) | | | ||
+ | | Dwarf (?) | | | ||
+ | | Troll (?) | | | ||
+ | |||
+ | ==== 'ware ==== | ||
+ | |||
+ | If you ask me, Shadowrun is and should still be a Cyberpunk setting and thus " | ||
+ | |||
+ | In GURPS Shadowrun 2050, Cyberware will be handled via the usual Advantages/ | ||
+ | Getting the cyberware can of course be difficult, depending on the type: Sometimes it's just "Go into the mall and have it installed" | ||
+ | |||
+ | Limits can be used to reduce point costs normally. In addition to that, installation of new cyberware can be a justification for gaining new disadvantages, | ||
+ | |||
+ | All of this might lead to some cyberware implants, for example prosthetic limbs, without further enhancements, | ||
+ | |||
+ | I couldn' | ||
+ | |||
+ | ^ Cyberware (points) | ||
+ | | Chipjack | Modular Abilities [chip slot, mental skills only, -50%)] | | ||
+ | | Skillwires | Modular Abilities [chip slot, skills only, -10%)] | | ||
+ | | Datajack (5) | Various advantages when using suitable tech, normally a +1 bonus (+2 on computers) | | ||
+ | | Smartgun link (1 / 3) | 1 pts with Datajack, 3 without - required for using a smartgun, removed the need to ready a smartgun | | ||
+ | | Cortex bomb | if timed, use " | ||
+ | |||
+ | ==== Decking ==== | ||
+ | |||
+ | Decking is one of the harder things in Shadowrun, gamestyle-wise. Put too much into it and you will always have a character doing an almost separate adventure from the rest of the group. Too little and a decker is not much worth playing. |
gurps_shadowrun_2050.1671803235.txt.gz · Last modified: 2022/12/23 14:47 by irian