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GURPS Shadowrun 2050

Why? Oh, why?

Why Shadowrun? Well, I happen to like it. At least the bit around 2050 to, say, around 2058. It's a nice setting, mixing classic cyberpunk with fantasy, which offers a myriad of possibilities. This hopefully also answers the “Why 2050?” question, but there's also the fact that cyberware, etc. is still more limited in 2050, so less work to convert ;-)

Why GURPS? Similar. I like the system a lot. And it's basically built to be used for various settings. So why not?